How to Unlock Eliza in Tekken 7Įliza is a DLC character, meaning the only way to unlock her is to buy her. You can also jump over fireballs, but this is not optimal as there is some landing lag involved. Eliza’s fireballs are entirely linear, so this method will work almost every time assuming you sidewalk long enough. In order to sidewalk, tap up or down twice, holding the second input as you go. But if they’re on point with the pressure, there’s not much you can do other than to wait for them to get impatient and try to open you up with an unsafe option. If you see that your opponent isn’t consistent with the divekicks as such, this can work sometimes. What you can do here is try to jab check her, since her frame advantage on an instant divekick will be +4 at best. With your back in the corner so to speak, your options for escape here are very limited. For the most part, though, she has more incentive to do instant divekicks (qcb,u/b,u,u/f+3 or 4) repeatedly, as this helps her create tons of pressure quickly.Īt the wall, her divekick pressure can be highly oppressive. Use Movement Against Her DivekicksĪs for Eliza’s divekicks, it’s important to note that the frame advantage she gets off of them varies depending on how high up in the air she is before the divekick lands. If she’s using 3+4 a bit too often, focus on looking for the audio cue, then block and punish accordingly. However, there is a unique audio cue to this one, similar to Heihachi’s d/b+2. This makes it rather tricky to see, as she has several other moves that have jumping animations as well. Unlike the original Snake Edge from Bryan, though, Eliza’s version has a short jump in the animation. Interestingly, Eliza does have a Snake Edge-type low in the form of her 3+4. Launch her every time you get to block them, and soon enough she’ll realize that she can’t use them so liberally. d+3 in particular even leaves Eliza negative on hit, which means she can’t continue her offense reliably after landing it.ĭon’t let Eliza get away with using these low pokes. Neither of them deal a crazy amount of damage versus what happens if they get blocked. Both of the aforementioned lows are extremely unsafe, and don’t even favor her in terms of risk versus reward. Speaking of her lows, Eliza is seriously lacking in this department. The latter in particular is a whopping -27 on block, which means that most characters can stand straight up against it and get a standing launch punish. Her two main lows, those being d+3 and d+4, are both at least -16 on block. And we’re not talking a measly -12 or -13 on most things - we’re talking launch punishable. To balance out her crazy damage and versatility, most of Eliza’s movelist is made unsafe on block. Whether at the wall or out in the open, her divekicks are her bread and butter when it comes to forcing the opponent to block. Since it’s also a special move, Eliza can easily cancel out of special cancellable normal moves in order to really make her opponent sweat. Up close, her divekick (qcb+4) allows her to pile on the pressure. Meanwhile, her f,f+3,4 is a safe, homing screw launcher on normal hit that hits from a mile away. Her fireballs (qcb+1 / qcb+2 / qcb 1+2) allow her to pester opponents from a distance. Fighting from multiple ranges is perhaps her best strength, as she has plenty of tools with which to pick her spots. Outside of her crazy 2D combos, Eliza does have some other things going for her. Playing Eliza is not for the faint of heart. It does take heavy execution to unlock this damage. Like Geese and Akuma, she can turn what would otherwise be a poke into a full, highly damaging combo, assuming she has the meter for it. With the ability to cancel normal moves into specials, Eliza is all about taking risks and reaping the rewards. She also has a resource meter called the Blood Gauge, which powers up her special moves when consumed. Eliza’s PlaystyleĪs mentioned, Eliza’s playstyle is very 2D-like, with a fireball and a divekick in her arsenal. But this of course creates unfamiliarity, which can be an advantage against players that don’t take the time to learn the matchup. Pro player Seong-ho “Chanel” Kang is pretty much the only one who actually brings her out in tournaments, for example. Since then, she’s been a niche pick among players. As a result of the poll, Bandai Namco to Tekken Revolution then included her in the arcade version of Tekken 7 just two years later. With mechanics and moves befitting that of 2D fighting game characters like Geese Howard and Akuma, she is a high execution pick that not many players know how to counter.įirst introduced in the free-to-play title Tekken Revolution, Eliza was actually the winner of a community poll run by Bandai Namco in 2013. With an arsenal of moves typically found in 2D fighting games, Eliza’s moveset can be quite unfamiliar to new players.Įliza is one of the most unique characters in Tekken 7.
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